Protection

Claim Land & Stay Safe

GriefPrevention claims, WorldGuard regions, CoreProtect rollback.

# How protection works on AoW

Your builds are protected the moment you claim them. AoW SMP runs three layers of defense — player land claims you make yourself with a golden shovel, server-wide anti-grief that blocks the worst vanilla nuisances everywhere, and full block-history rollback so nothing is ever truly lost. It's crossplay-safe and identical for Java and Bedrock players.

GriefPrevention
16.18.7 · golden-shovel claims
WorldGuard
7.0.17 · admin regions
WorldEdit
7.4.4 · selection wand
CoreProtect
23.2 · rollback / inspect
The short version: place a chest or carry a golden_shovel to start a claim, then use /trust to let friends build. Everything inside your claim is locked to outsiders — blocks, chests, doors, animals, and buttons.

# Golden-shovel claiming

GriefPrevention is the player-facing claim system. You don't need any commands to get started — just the shovel and two clicks.

Make your first claim
🛡️
Auto-claim a chest

Place a chest and a starter claim is created around it automatically, sized to protect the area. Perfect for brand-new players who just want their loot safe.

🪏
Golden shovel

Hold a golden_shovel, right-click one corner of your build, then right-click the opposite corner. The rectangle between them becomes your claim.

🧱
Claim blocks

Claims spend claim blocks. You start with a pool and earn more passively just by playing. Check your balance any time with /claimblocks.

📐
Resize & subdivide

Right-click a corner of an existing claim with the shovel to drag it bigger or smaller. Shift-right-click to switch into subdivide mode for rooms inside a claim.

Claims protect everything inside. Blocks, containers, doors, trapdoors, buttons, levers, item frames, armor stands, beds, and your animals are all locked to anyone you haven't trusted. Lava and TNT from outside can't reach in either.
Visualizing & managing claims
CommandWhat it does
/claimCreate a claim at your location (alternative to the shovel)
/claimslistList every claim you own with coordinates
/claimblocksShow your available and bonus claim-block balance
/abandonclaimDelete the claim you're standing in and refund its blocks
/abandonallclaimsRemove all of your claims at once
/claimexplosionsToggle whether explosions can damage blocks inside the claim

Standing in a claim and holding the shovel shows the corners as glowing gold/glowstone blocks so you can see the exact borders. A wooden-stick "investigation" click tells you who owns nearby land.

# Trust levels

Trust is how you let other players interact with your claim. There are four levels, from "can press a button" all the way to "can manage who else is trusted." Grant a level to one player, or to public to open it to everyone.

LevelCommandGrants the ability to…
Accesslight /accesstrust <name> Use buttons, levers, beds, and doors — but not open your chests or build
Containermedium /containertrust <name> Everything in Access, plus open chests, barrels, furnaces, and use animals
Buildfull /trust <name> Place and break blocks, open containers, and use everything — a full co-builder
Manageadmin /permissiontrust <name> Grant and revoke trust for other players on your behalf
Trust examples
# Let your friend Steve fully build with you
/trust Steve

# Give a Bedrock player container access (note the "." prefix!)
/containertrust .NotchBR

# Open buttons/doors to absolutely everyone
/accesstrust public

# See who currently has trust on this claim
/trustlist

# Remove someone entirely
/untrust Steve
Bedrock names carry a "." prefix. A Bedrock player who shows up as Notch in chat is actually .Notch to commands. Always include the dot when you trust, untrust, or look up a Bedrock player: /trust .Notch.
Tip: /trust public grants build rights to everyone — only do that on community plots. For a shared shop where strangers should open a door but not steal, use /accesstrust public instead.

# Server-wide anti-grief

Beyond your own claims, the in-house AoWFixes plugin hardens the entire world against the classic vanilla griefing vectors — so even unclaimed land and shared frontier builds survive the things that normally ruin a survival server.

💥
No creeper terrain grief

Creeper explosions still hurt and still kill you, but they no longer blow craters in the ground or destroy your builds.

👁️
No enderman grief

Endermen can't pick up and relocate your blocks, so your paths, farms, and decorative terrain stay exactly where you placed them.

🌾
No crop trample

Players and mobs walking or jumping on farmland won't trample your crops back into dirt. Build the megafarm without fences.

ADD-only philosophy. Every custom plugin on AoW is built from scratch on the paper-api, uses vanilla items only, and only adds behavior — it never removes or rewrites core mechanics. Anti-grief is a guardrail, not a survival nerf: mobs are still dangerous, explosions still launch you, and the night is still deadly.

# WorldGuard regions

WorldGuard (7.0.17) sits on top of WorldEdit (7.4.4) and is used by staff to protect server-wide builds — spawn, hubs, event arenas, and warps — with fine-grained flags that go beyond what player claims offer.

spawn no PvP · no build arena PvP on · keep-inventory market shops only · no break crossplay-safe
How staff define a region
# Select two corners with the WorldEdit wand (a blaze_rod)
//wand
# left-click corner 1, right-click corner 2, then:
/rg define spawn
/rg flag spawn pvp deny
/rg flag spawn build deny
The WorldEdit wand is a blaze_rod. If you're a builder with WorldEdit access, bind it with //wand — left-click sets position 1, right-click sets position 2. (Regular players use the GriefPrevention golden shovel, not this.)

Region flags let staff tune each protected zone independently — toggling PvP, mob spawning, block-breaking, item drops, entry, and more. Players generally never touch WorldGuard directly; it's the back-end that keeps spawn and shared infrastructure tamper-proof.

# CoreProtect rollback

If something does slip through, nothing is permanent. CoreProtect (23.2) logs every block place, break, container transaction, and interaction — so staff can see exactly who did what and undo it surgically.

Operator commands
CommandPurpose
/co inspectToggle inspector mode — punch any block to see its full edit history
/co lookup u:<name> t:3dLook up everything a player did in the last 3 days
/co rollback u:<name> t:1d r:50Undo a player's actions in the last day within a 50-block radius
/co restore u:<name> t:1d r:50Re-apply a rollback you've undone (the inverse)
/co purge t:30dTrim logged data older than 30 days to keep the database lean
Staff only. The /co command set is restricted to operators. If you've been griefed, don't try to fix it yourself — open a ticket with coordinates and a rough time, and staff will inspect and roll back the damage with surgical precision.
What to report when griefed: the world (Overworld / Nether / End), the X/Z coordinates, and roughly when it happened. With that, a single /co rollback restores your build and returns stolen items.

# Claim checklist

New to AoW? Lock down your base in five steps:

#Step
1Place a chest near your build — a starter claim appears automatically
2Grab a golden_shovel and right-click two opposite corners to size the claim
3Check your remaining blocks with /claimblocks
4Invite friends with /trust <name> (use the . prefix for Bedrock)
5Relax — creepers, endermen, and crop-trample can't wreck your world