# Quick Reference
One address, one community. Java and Bedrock players share the same world, the same economy, and the same Champions hunting them in the dark. Point your client at the address below and you're in.
play.aowmc.com. You only ever touch the port number if your client asks for one,
and even then most launchers fill it in for you. Java uses 25565, Bedrock uses
19132.# Java Edition
The server runs Paper 1.21.8. If you're on the matching version, you connect natively with the lowest possible latency.
| Step | What to do |
|---|---|
| 1 | Launch Minecraft: Java Edition (ideally version 1.21.8). |
| 2 | Click Multiplayer, then Add Server. |
| 3 | Server Name: anything you like (e.g. AoW SMP). |
| 4 | Server Address: play.aowmc.com |
| 5 | Click Done, select the server, and hit Join Server. |
25565,
which is exactly what we use — so you never type a port. If a tool insists, the full address is
play.aowmc.com:25565.Client-side mods are fine — shaders, minimaps, performance mods (Sodium/Iris), and cosmetics all
work because the server is paper-api only and never sends custom client content. Just point your
instance at play.aowmc.com exactly as above.
# Bedrock Edition
Crossplay is powered by Geyser-Spigot 2.10.1 and Floodgate 2.2.5. That means Bedrock players on mobile, console, and Windows connect straight to the Java world — no proxy of your own, no extra accounts.
Pocket Edition (iOS/Android) and the Windows 10/11 store edition can add the server directly in-game.
| 1 | Tap Play → Servers → Add Server. |
| 2 | Server Name: AoW SMP |
| 3 | Address: play.aowmc.com |
| 4 | Port: 19132 |
| 5 | Save, then tap the server to join. |
Consoles hide the "add server" field, so you add AoW as a friend's world using a DNS/server tool (such as BedrockConnect, or a custom DNS), then enter:
| Address | play.aowmc.com |
| Port | 19132 |
Once added, the server shows up in your Friends tab to join.
# Floodgate — No Java Account Needed
Thanks to Floodgate 2.2.5, Bedrock players join with their existing Xbox / Bedrock account. You do not need to own or link a separate Java account.
Every Bedrock player's name is shown with a leading dot so Java and Bedrock names
never collide. If your gamertag is Steve, in-game you are .Steve.
Any time you type your own name — or someone types yours — into a command, that dot is part of it. Forgetting the dot is the #1 reason a Bedrock command "does nothing."
Command examples (Bedrock player .Steve)
# Teleport request TO a Bedrock player — include the dot
/tpa .Steve
# Pay a Bedrock player
/pay .Steve 500
# Add a Bedrock player to your land claim
/trust .Steve
# Whisper a Bedrock player
/msg .Steve heading to spawn
# Older / Newer Clients — The Via Bridge
Running a slightly different Minecraft version than 1.21.8? You're probably still fine. We run ViaVersion and ViaBackwards 5.10.1, which translate a wide range of client versions to the server's protocol.
# Troubleshooting
Most connection problems come down to four things: version, port, allow-list, or a typo in the address. Work down the table before anything else.
| Symptom | Cause | Fix |
|---|---|---|
| "Outdated client" / "Outdated server" | Your Minecraft version is too far from 1.21.8 for the Via bridge to translate. | Set your client to 1.21.8 for a clean connection. The Via bridge covers most other versions automatically, but matching the server version is the surest fix. |
| "Can't connect to server" (Java) | Address typo, or a tool added the wrong port. | Use exactly play.aowmc.com. If a port is required, it's 25565. |
| "Unable to connect to world" (Bedrock) | Wrong port — Bedrock needs UDP 19132, not Java's 25565. | Re-add the server with Port 19132. Address stays play.aowmc.com. |
| Kicked: not on the allow-list | The server is in allow-list mode, or your account isn't approved yet. | Make sure you've been added. Bedrock players are approved by their dotted name
(e.g. .Steve) — give staff the exact name, including the dot. |
| Java vs Bedrock port confusion | Using 25565 on Bedrock, or 19132 on Java. | Java = TCP 25565. Bedrock = UDP 19132. Same address, different port. |
| Bedrock command "does nothing" | You left the leading dot off a Bedrock player name. | Include the dot prefix (.Steve) or use tab-completion. |
| Sky stuck on day or night (Bedrock) | Known Geyser bug — see below. Not an error on your end. | Ignore the visual; check the scoreboard or run /realtime for the true time. |
# Bedrock Day / Night Sky Quirk
If you're on Bedrock and the sky seems frozen on day or night, that's a known display bug — not a server problem, and nothing is broken in your game.
This is Geyser bug #2790: Geyser doesn't relay the server's time-of-day to Bedrock clients, so the Bedrock sky visual can lag or appear stuck.
The actual server time and all gameplay tied to it — mob hostility, Blood Moons, and beds/sleeping — work perfectly. Only the Bedrock sky visual is wrong.
/realtime reports the real server time and weather on demand. So even when the sky
looks like high noon, you'll know night has fallen — and that the Champions are out.