Worth chasing

Loot worth chasing

Chests are richer. Fishing has Legendary catches. Mining drops surprises. All ADD-only, all configurable, all vanilla items.

Vanilla loot is fine. AoW loot is better. Three custom plugins quietly enrich the places you already grind — chests, fishing rods, and pickaxes — without ever replacing what Mojang ships. Everything is additive: if the game would have given you 4 wheat, you still get the 4 wheat. We just slip something extra in alongside it.

ADD-onlyvanilla loot is never cleared Vanilla items onlyno custom item IDs Config-toggleableevery chance is in config.yml Server-sideno client mods, no resource pack Bedrock-friendlysame drops, same broadcasts
3loot plugins
3chest tiers
4fishing tiers
0.30max fishing bonus chance
+5bonus XP on Epic mob drop

1AoWChestLoot — every chest is a little richer

AoWChestLoot listens for LootGenerateEvent — the moment Minecraft rolls the contents of a generated chest. It classifies the chest into one of three tiers based on the vanilla loot-table key, then sprinkles extras on top. The original roll is never touched.

Tier classifier

The plugin looks at the loot-table key (for example minecraft:chests/end_city_treasure) and matches it to one of three tiers:

TierVanilla loot-tablesFeel
LOW village, simple_dungeon, abandoned_mineshaft, shipwreck_supply Early-game pockets. Food, arrows, a saddle if you're lucky.
MID desert_pyramid, jungle_temple, stronghold, nether_bridge, bastion_bridge, ruined_portal, buried_treasure Mid-game expedition rewards. Diamonds and tools start showing up.
HIGH end_city, ancient_city, woodland_mansion, bastion_treasure Endgame stakes. Enchanted gold apples. Netherite. The good stuff.
Enrich gate. Each tier has an enrich-chance roll first — not every chest gets bonus loot. The gate keeps things feeling earned. If the gate fails, you get a 100% vanilla chest, just like every other server.
What each tier adds
LOW · supply chests
village · mineshaft · shipwreck · simple dungeon

Extra food and arrows are the headline — these are survival chests. Occasional enchanted book. Jackpot roll can drop a saddle or a small stack of diamonds if the dice are kind.

MID · expedition chests
pyramid · jungle temple · stronghold · nether · ruined portal · buried treasure

Scaled valuables — iron, gold, lapis in larger amounts. Higher enchanted-book chance. Jackpot roll can drop diamonds + a name tag — perfect for the next pet you tame.

HIGH · endgame chests
end city · ancient city · woodland mansion · bastion treasure

Big enchanted-book chance. Stronger scaled valuables. Jackpot can drop an enchanted golden apple or a netherite ingot. Worth the Wither/Warden walk.

Jackpot table
TierJackpot pool (one rolled if jackpot triggers)
LOWsaddle · stack of diamond
MIDdiamond bundle + name_tag
HIGHenchanted_golden_apple · netherite_ingot
Caps protect chests. A max-added ceiling stops a single chest from being absurd. You'll get a noticeable boost — not a creative-mode dump.
Walkthrough: opening an End City chest
  1. Vanilla rolls the chest from minecraft:chests/end_city_treasure. Say it gives you an iron sword and a few diamonds.
  2. LootGenerateEvent fires. AoWChestLoot sees the table key contains end_cityHIGH tier.
  3. Enrich-chance gate passes (it doesn't always).
  4. Scaled valuables are added: more diamonds, maybe a stack of obsidian.
  5. Enchanted-book chance hits — a Sharpness IV book lands in the chest.
  6. Jackpot rolls and hits the enchanted_golden_apple slot.
  7. Cap check: total adds are under max-added. Done.
  8. You open the chest. Everything appears at once. Nothing has been removed.
Admin
/aowchestloot reload

Edit /opt/mcserver/plugins/AoWChestLoot/config.yml, reload — no restart needed.

2AoWFishing — there's something legendary down there

AoWFishing hooks PlayerFishEvent (state CAUGHT_FISH). Your vanilla catch is kept — cod is still cod. On top of it, a bonus roll might add a tier drop, and at the top end the whole server hears about it.

The bonus chance
Base chance
no rod enchant

0.12 — about 1 in 8 catches roll a bonus tier.

Luck of the Sea III
max rod enchant

Bonus chance scales up to 0.30 — nearly 1 in 3.

Tier weights
at luck 0

Common 70 / Uncommon 22 / Rare 7 / Legendary 1. Luck of the Sea also shifts these weights toward higher tiers.

Tier table
TierWeight (luck 0)Example drops
Common 70 XP orbs, cod, salmon, kelp, string, bone, bowl
Uncommon 22 iron_nugget, gold_nugget, lapis_lazuli, ink_sac, name_tag, saddle
Rare 7 enchanted_book, nautilus_shell, diamond, filled_map
Legendary 1 heart_of_the_sea, enchanted_golden_apple, random-enchanted diamond tool or weapon
Action-bar feedback. When a bonus rolls, you see the tier on your action bar so you know the rod just blessed you. Every 100 catches you get a milestone ping ("100 catches!"). And on a Legendary catch the whole server gets a broadcast with your name and the item.
Why fish?
  • AFK-resistant. Real catches only — no auto-fisher exploit gets bonus drops harder than a real player.
  • Cheap entry. A wooden rod plus some patience and you're already in the loot pool.
  • Stacks with QoL. Get to the dock with /sethome dock + /home dock, set spawn breakpoints with /aowspawn, then chill.
  • Crossplay-clean. Bedrock players (the .-prefixed ones) get identical drops and broadcasts.
Example broadcast
[Legendary Catch] Steve reeled in an Enchanted Golden Apple!
[Legendary Catch] .CoralKid reeled in a Heart of the Sea!
Admin
/aowfishing reload

3AoWMining — every swing might surprise you

AoWMining listens to BlockBreakEvent in survival mode, when the player is holding a pickaxe. Two systems run in parallel: ore bonuses and stone surprises.

Ore bonuses

When you break an ore — coal_ore, copper_ore, iron_ore, gold_ore, redstone_ore, lapis_ore, diamond_ore, emerald_ore (and all their deepslate variants), plus nether_gold_ore, nether_quartz_ore, and ancient_debris — a small bonus drop may roll on top of the vanilla drop:

Bonus itemWhy it's nice
raw_ironSmelt for free iron, never goes out of style.
raw_goldTrade fodder or piglin bartering bank.
diamondThe dream extra. Rarer than the rest.
amethyst_shardTinted glass, spyglass, decorative wins.
emeraldVillager trade fuel.
Stone surprises

Plain stone is no longer plain. When you break stone, deepslate, tuff, granite, diorite, or andesite, a rare surprise drop may appear:

amethyst_shard
decorative reward

Bits of crystal hidden in the rock — a tiny gift for the long tunnel.

bone
bonemeal pipeline

Feeds your farms. Tunnel mining now also fuels your wheat.

coal
light + smelt

The universal early-game fuel. A welcome sight 200 blocks into a tunnel.

Defaults & guardrails
  • Y-bands. Ore bonuses roll between y=0 and y=63. Stone surprises roll only below y=40 — so surface gardening doesn't farm shards.
  • Silk Touch skipped. If your pickaxe has Silk Touch, bonus drops do not roll. The clean-block intent is preserved.
  • Survival + pickaxe only. Creative breaks don't roll. Mining a block by hand or with an axe doesn't roll.
  • Per-player cooldown. A short cooldown stops the surprise spam from one-shotting a megastrip.
Silk Touch tradeoff. Silk Touch is amazing for moving ores to your base. But on AoW SMP it costs you the bonus drops. Pick your pickaxe to match the job — Silk for relocating, Fortune (or plain) for grinding loot.
Admin
/aowmining reload

4How chances stack

Mob loot adds another layer on top of these. When you kill a tough mob, you're rolling several systems at once.

Stacking math, short version.
On a Wither Skeleton kill with a Looting III sword:
  • Base the loot module in AoWMobs chance = 0.03 + (3 × 0.01) = 0.06
  • Tough-mob multiplier (Wither Skeleton qualifies) = × 2.5
  • Effective drop chance ≈ 0.15 — about 1 in 7 kills
  • If it rolls and hits the Epic tier on a tough mob, you get a "Battle-Worn Relic" diamond-tier enchanted weapon or an enchanted_golden_apple, plus +5 XP.
Tough-mob list: WITHER_SKELETON, RAVAGER, EVOKER, VINDICATOR, PIGLIN_BRUTE, WARDEN, BLAZE, GHAST, ENDERMAN, WITCH, ELDER_GUARDIAN, HOGLIN, ZOGLIN. See Mobs for the full picture.
All three loot plugins fire independently
ActionPlugins that may roll
Open a generated chestAoWChestLoot (tier-based ADD)
Reel in a fishAoWFishing (4-tier ADD)
Mine an ore or stoneAoWMining (ore bonus + stone surprise)
Kill a tough monsterthe loot module in AoWMobs + the drops module in AoWMobs + the Champions module in AoWMythic (see Mobs)
ADD-only is a hard rule. Every loot plugin on AoW SMP adds to vanilla drops. None of them clear, replace, or override what Minecraft would have given you. If the plugin failed or was disabled tomorrow, you'd still get the vanilla loot every time.

5Putting it to use

A few playstyles that lean hard on the loot systems.

The Explorer
strip-mines villages and shipwrecks

Use /rtp to find new biomes, raid LOW chests for jackpots, sell stacks on /ah. Cheap, mobile, profitable.

The Angler
Luck of the Sea III + patience

Set up a dock, enchant a rod, and chase that Legendary broadcast. Sell shells and books on /ah for a steady income.

The Tunneler
deepslate strip mining at y=-50

Ore bonuses + stone surprises stack while you mine. Skip Silk Touch on your main pick. Bring Fortune III and a stack of food.