Server operations

Performance & operations

A practical guide for long sessions: keep tick health, avoid map lag spikes, and recover from routine disruptions.

1 Keep it stable during long sessions

Chunk pressure

Map exploration and long flights can load pressure into fresh chunks. If lag spikes, slow pace, map zoom down, and avoid repeated teleports into unchecked biomes.

Entity density

Heavy mob concentrations should feel dangerous, not breaking. If a base feels rough, move up, build clean pathways, and let redstone lag counters settle.

Crossplay parity

Bedrock and Java run through a translation layer. If commands lag but world motion is okay, verify connection quality before opening support.

2 Player-side check list

Java players

Lower render distance in hard sessions, disable FSR/low-FPS overlays, and stay off unstable public proxies.

Bedrock players

Use a wired or stable Wi-Fi profile. Keep client graphics steady and test another world first if your HUD feels stale.

Everyone

Prefer join after server startup windows and restart announcements to minimize race conditions.

3 Incident playbook

  1. Soft check: verify DNS/route by opening map.aowmc.com and checking status.
  2. Device check: restart client, rejoin with a clean cache, and test another network if possible.
  3. Server check: check /realtime, /ping behavior, then try /spawn, /home.
  4. Data check: if claims/shops were involved, capture exact location and commands from /log.
  5. Escalate: include timestamp, platform, and action steps in support with a map link.

4 Maintenance and backups

Server lifecycle

Service is managed by systemd, with automatic restart on process failure and monitored service timing.

Backups

World and plugin state are backed up frequently. Admins recover from backups first for non-critical incidents before manual restoration.

Map service

Live map runs on the same data pipeline; if map misses updates, clear cache and retry directly at map.aowmc.com.

Plugin safety

In-house plugins are loaded modularly. If a subsystem misbehaves, staff can disable one feature without taking down the entire stack.