§ Why hunt Champions at all?
The Fractured Veil isn't just a difficulty knob — it's the server's whole reward economy. Every titled mob you drop pays out on a curve: the rarer the tier, the richer the table. Plain mobs still give you vanilla drops, but a Champion or above is where the relics, the combat glyphs, and the once-per-wipe super-animals come from. This page is the answer to "is it actually worth the fight?"
1 Loot scaling
Loot is tier-scaled. Each tier applies a multiplier to drop quantity and to the quality of the table it rolls on. The bottom three tiers are deliberately boring-but-dependable; the top end is where the fireworks live.
| Tier | Loot × | Table | What you actually get |
|---|---|---|---|
| Anomalous | ~vanilla | Common floor | Vanilla-ish drops, a touch more of them |
| Fledgling | small | Common | Small, consistent common items — no surprises |
| Veteran | 1.3× | Common+ | Reliable stacks of useful mats |
| Elite | ~2× | Uncommon | First whiff of the rare table; drops Veilweaver glyphs |
| Champion | ~3× | Rare / Epic | The exciting table opens — relics start here |
| Legend | ~3.5× | Rare / Epic | Fatter rolls, higher relic odds |
| Mythic | 4× | Epic | Top natural payout; super-mob territory |
| Cataclysm | 6× | Epic+ | Triggered-only — the richest table on the server |
Stacking the payout
Tier sets the base, but several modifiers multiply on top of it. The one you actively look for is the Enriched sub-title.
The grinder's favourite. A flat doubling of the drop table on top of the tier multiplier — an Enriched Mythic is a walking vault. Loot-category sub-titles glow aqua in the name so you can spot them instantly.
Carries Veilweaver glyphs and drops glyph tomes on death. The single best source of craftable combat enchants — chase these for gear, not gold.
Hands the mob free Ascension stars. More stars = +30% HP/dmg each, a tougher fight — and a higher effective tier on the loot roll.
Each gold star adds +30% HP and damage. Starred mobs are harder, but they punch into the rarer end of their table more often. Risk for reward.
2 Relics — title-themed cores
A Relic is a title-themed core that drops from Champion-tier and above. Each one is flavoured to the archetype that dropped it — the "Hog Tyrant" leaves something very different from the "Void Strider" — so collecting them is its own trophy hunt.
| Dropped by | Archetype | Relic flavour |
|---|---|---|
| Pig — the Hog Tyrant | Bovine/swine royalty | A tyrant's core — porcine and proud |
| Enderman — the Void Strider | Void walker | A fragment of the space between blocks |
| Cow — the Bovine King | Herd sovereign | A kingly bovine core |
| Creeper — the Hissing Stalker | Ambush detonator | An unstable, hissing core |
| Chicken — Queen of the Roost | Poultry royalty | A relic fit for the roost's crown |
3 Veilweaver Glyphs
Glyphs are the craftable payoff — combat enchantments that come off Elite-tier champions. Blessed champions carry Veilweaver glyphs and drop glyph tomes when they die. You don't apply a tome straight away: you combine tomes at an anvil to build the enchant you want.
The glyph table
| Glyph | Effect, in plain terms |
|---|---|
| Void Rift | Tears a rift on hit — void-flavoured burst damage |
| Rust Corrosion | Corrodes the target, eating away at them over time |
| Nightmare Edge | A dread-edged strike that hits harder than it looks |
| Grudge Echo | Echoes your last blow — pairs beautifully with Vendetta hunts |
| Fracture Ward | A defensive ward tuned against the Fractured Veil's worst |
| Worldbreaker | The capstone — a heavy, world-ending finisher |
# 1. Kill Elite+ champions — Blessed ones are the goal
# (aqua-glowing "Blessed" sub-title = carries glyphs + drops tomes)
# 2. Collect glyph tomes from the drops
# 3. Combine tomes at an anvil to build the glyph you want
# Bedrock players: your name carries a "." prefix everywhere —
# e.g. .Steve shows up exactly like that in combat logs
4 Super Mobs — the legends
At the very top sit the Super Mobs: Mythic-tier named animals with unique passives. These aren't just big health bars — each one has a signature gimmick, themed minions, and loot you'll genuinely brag about. They're the boss fights that walk into your base unannounced.
The crown jewel of the chicken line. Lays cursed eggs mid-fight — and, very rarely, the Golden Egg of Ascension, the single most sought-after drop in the Veil. Endless hunger, endless eggs, one legendary payout.
A Mythic sheep noble with a passive all its own. Looks adorable, hits like a freight train, drops like a king.
The apex of the swine "Baconator" line — display name like [ELITE] Blessed the Baconator Sephira writ Mythic. A heavyweight super-pig with a payout to match.
A Mythic terror that doesn't announce itself. By the time you've noticed the passive, the fight's already going badly.
A super-mob with a wealth gimmick — the closest the Veil gets to a piñata. Drop him and the loot floor falls out.
Not a mob — the prize. The rarest thing Sir Cluckalot can lay. If you see one, do not, under any circumstances, let it despawn.
5 A god-roll, end to end
Here's what the dream kill actually looks like when every modifier lines up in your favour. This is the payout the whole system is built around.
Encounter: [MYTHIC] ★★★ Blessed Sir Cluckalot the Eternal Hunger
── Mythic tier ........ 12× HP, 5× dmg, 1.9× size
── 3 Ascension stars .. +90% HP/dmg (★ ×3 in the name)
── Blessed sub-title ... carries glyphs, drops tomes
── rolled affixes ...... Colossal + Regenerating + Enraged
The fight: anti-trap teleport active — no pillaring, no boats.
signature attack on a short Mythic-tier cooldown.
themed minions swarm you the whole time.
The payout: ── 4× Mythic loot table (Epic tier)
── glyph tomes → combine at an anvil → Worldbreaker
── a title-themed Relic core
── cursed eggs (Sir Cluckalot signature)
── jackpot roll: the GOLDEN EGG OF ASCENSION