Power scaling

8 Tiers, Ascension Stars & 12 Sub-Titles

How strong a Champion is — and how to read it at a glance.

01 Reading a Champion name

Every titled mob from The Fractured Veil wears its danger on its sleeve. Before you ever trade a hit, the name above its head tells you exactly what you're walking into — its tier (raw power), any sub-title (a special twist), its archetype title, and how many Ascension Stars it carries. Learn to read it and you'll know whether to charge in or back away.

[ELITE] Blessed the Baconator Sephira ★★ TIER SUB-TITLE ARCHETYPE TITLE NAME STARS
The golden rule: color = power. The brighter and rarer the tier color, the harder the fight. A gray [ANOMALOUS] is barely above a vanilla mob; a dark-red [MYTHIC] is a roaming boss with 12× the health and a signature attack that will ruin your day.

02 The 8 Tiers

Any mob can roll a tier when it spawns. The tier sets its multipliers — health, damage, body size, and knockback resistance — and decides whether it gets a boss bar. Higher tiers are exponentially rarer and exponentially deadlier.

TierColorRarityHP×Dmg× SizeKB ResistBoss Bar
AnomalousGrayCommon floor 1.3×1.1×0.9
FledglingWhiteCommon 1.6×1.2×1.0
VeteranGreenUncommon 2.3×1.5×1.10.1
EliteAquaRare 1.250.25
ChampionPurpleVery rare 2.5×1.40.4
LegendGoldExtremely rare 3.5×1.60.6
MythicDark redLegendary 12×1.90.85
CataclysmBlack / redTriggered-only 28×2.51.0
8 tiers total
0.05 base spawn chance
28× top-tier HP
1.9 natural size cap
Cataclysm is not a wild spawn. The black/red Cataclysm tier never appears on its own — it is triggered-only, summoned by special world events. If you ever see one, it has 28× health, 8× damage, and is 2.5× normal size. Bring friends, bring potions, bring a plan.
Natural spawns are size-capped at 1.9. Even though Cataclysm scales to 2.5× size, anything that spawns naturally in the world is clamped to a maximum body scale of 1.9 (the Mythic size). The 2.5× giants only show up through triggered events — so a truly enormous mob is always a sign that something special is happening.

03 Size = danger

You don't need to mouse over a mob to gauge the threat — just look at how big it is. Body scale climbs with every tier, so size is your fastest read on power at a glance.

0.9 1.0 1.1 1.25 1.4 1.6 1.9 2.5 triggered
If it's huge, it's lethal. A mob noticeably larger than its kin is at least a Champion. A towering one is a Mythic at the 1.9 cap. And if you ever lay eyes on something 2.5× size, it's a triggered Cataclysm — disengage unless you came prepared.
Knockback resist climbs too. Notice how the tiers also harden against knockback — from 0.1 at Veteran up to a full 1.0 at Cataclysm. The big ones won't get punched off ledges or kited off cliffs the way trash mobs do, so don't rely on shove-tactics against them.

04 Ascension Stars

On top of its tier, a Champion can carry 0 to 5 Ascension Stars — shown as gold ★ symbols in its name. Each star is a flat power boost stacked over the tier multipliers, so a starred Champion punches well above its tier weight.

0★ base tier 1★ +30% HP / dmg 2★ +60% HP / dmg 3★ +90% HP / dmg 4★ +120% HP / dmg 5★ +150% HP / dmg

Each star adds +30% HP and +30% damage and drops another gold star into the name. The chance to roll stars scales with the world's Fracture Level — the more the world has escalated, the more starred Champions you'll meet. A late-game 5★ Mythic is a genuine raid boss.

StarsBonus HP / DmgName showsNotes
0 ★noneTier multipliers only
1 ★+30%Noticeably tougher
3 ★+90%★★★Nearly doubles the tier stats
5 ★+150%★★★★★Common only at high Fracture Level
Stars stack on top of tier. The bonus is applied after the tier multiplier — so a 3★ Mythic takes that 12× base HP and adds another +90% on top. Watch for the Ascendant sub-title below, which hands out free stars.

05 The 12 Sub-Titles

About 1 in 4 Champions carries a sub-title — a prefix that bends the rules of the fight. It might make the mob a loot piñata, a relentless hunter, or a death-trap that explodes when you kill it. The sub-title's color tells you its category, so you know at a glance what kind of twist you're dealing with.

Color = category
Power gold — stronger Loot aqua — rewards Aggressive red — meaner Risk purple — dangerous Flavor gray — neutral
Sub-TitleCategoryEffectVibe
GiftedPower Extra HP and better gearA cut above its tier
BlessedLoot Carries Veilweaver glyphs; drops tomesWorth killing for enchants
EnrichedLoot 2× lootDefinitely worth killing
AscendantPower Free Ascension starsPunches above its tier
HarbingerPower Stronger / faster signature attack & more minionsAn omen of a bad time
EmboldenedAggressive Faster and meanerGets in your face
FrenziedAggressive Starts the fight already enragedNo warm-up — full speed
RelentlessAggressive Won't despawn — hunts you downYou can run, but…
CorruptedRisk Explodes and debuffs its killer on deathThe kill can kill you
AncientRisk Extra tanky but slowA grindy siege of a fight
EchoRisk Spawns illusion copies of itselfWhich one is real?
PureFlavor No special effect — the most common rollJust the tier, nothing more
Chase the aqua ones. Blessed and Enriched sub-titles are the payday tags — Enriched doubles the loot table and Blessed carries Veilweaver glyph tomes you can combine at an anvil. If you're farming for gear, those are the names you want to see.
Respect the purple ones. Risk-category sub-titles turn the kill itself into a hazard. Corrupted detonates and slaps a debuff on whoever lands the finishing blow — so don't faceplant into one at melee range with no escape. Echo can waste your whole fight on illusions.

06 Worked example

Let's read a full name end to end and figure out the threat before the first swing.

[ELITE] Blessed the Baconator Sephira ★★

  TIER       → Elite      (aqua)  : 3× HP, 2× damage, boss bar appears
  SUB-TITLE  → Blessed    (loot)  : carries Veilweaver glyphs, drops tomes
  TITLE      → the Baconator       : a pig archetype Champion
  NAME       → Sephira             : its rolled given-name
  STARS      → ★★ (2)              : +60% HP and damage on top of tier

Putting it together: this is a boss-bar Elite (so it's already rare), 2× damage from the tier, plus +60% from two stars — but Blessed means it's dropping glyph tomes, so it's absolutely worth the fight. Come with gear, kite the boss bar down, and pick up your enchants.

Quick triage: read color first (how hard), then check for an aqua sub-title (is it worth it), then count the stars (how much harder than the tier alone). Three glances and you know whether to commit.

07 Keep reading

Tiers, stars, and sub-titles are only half the picture. The mob's archetype title, its rolled affixes, and the living world systems that crank up spawn rates all stack on top.