Foundation

The 21 third-party plugins

The off-the-shelf plugins powering the foundation — cross-play, economy, claims, skills, ops, and more.

AoW SMP runs on PaperMC 1.21.8 with 21 third-party plugins handling the load-bearing fundamentals — Bedrock cross-play translation, the economy, land claims, skills, the web map, and analytics — while our 20 custom in-house plugins handle gameplay flavor on top. Every plugin here is a well-known, actively maintained community project, picked for stability on Paper 1.21.x and clean interop. Nothing on this page is mocked or reinvented; we use the real upstream builds.

21third-party plugins
4cross-play layer
1.21.8Paper target
20custom plugins on top
Reading this page. Each plugin shows its version, what it does in 2-3 sentences, the player-facing commands it adds (where relevant), and a one-line note on what role it plays on AoW. For deeper config details see Admin; for the cross-play details see Cross-play.

1Cross-play stack

Four plugins work in series to let Bedrock players join a Java server. A Bedrock client talks UDP RakNet to Geyser, which translates it into a Java protocol stream; ViaVersion brings that stream up to Paper 1.21.8; Floodgate handles the Xbox-account login without requiring a Java account; and ViaBackwards handles edge cases for older clients. This is the layer that makes play.aowmc.com work for everyone on both Java 25565 and Bedrock 19132.

Bridge & translation
Geyser-Spigot 2.10.1-SNAPSHOT
Bedrock <-> Java protocol bridge

The core of the cross-play stack. Geyser listens on UDP 19132, speaks Bedrock's RakNet protocol, and translates every packet into Java-edition equivalents before handing them off to the rest of the pipeline. Configured with auth-type=floodgate and — importantly — use-direct-connection: false so the translated stream is routed through ViaVersion instead of being injected straight into Paper.

Adds: /geyser reload / dump / version commands (op).

Role: The reason Bedrock players exist on AoW at all.

Floodgate 2.2.5-SNAPSHOT
Xbox-account auth without a Java account

Lets Bedrock players authenticate via their Microsoft/Xbox account while the server stays online-mode=true. Floodgate gives every Bedrock player a synthetic Java UUID and tags their username with a . prefix in-game (so Steve on Bedrock appears as .Steve to Java players), keeping the two namespaces from colliding.

Adds: /floodgate (linking & info, mostly op-only).

Role: Security + identity glue so we don't have to run a cracked server.

ViaVersion 5.10.1-SNAPSHOT
Protocol up-translation

ViaVersion translates the emulated Java client version Geyser produces up to Paper 1.21.8's protocol. This is the piece that lets us upgrade Paper independently of Geyser's internal "target" version without breaking Bedrock joins, and it's what made Bedrock connections stable through the 1.21.x patch chain.

Adds: /viaversion (op).

Role: Protocol shim sitting between Geyser and Paper.

ViaBackwards 5.10.1-SNAPSHOT
Down-translation for older clients

Companion to ViaVersion. Translates Paper 1.21.8 packets downward for clients connecting on an older Java protocol. We keep it installed for resilience: Java players on a slightly older client release can still connect cleanly during the brief windows between Mojang updates and our Paper bumps.

Adds: /viabackwards (op).

Role: "Old client? Still fine" insurance.

Order matters. The chain is Bedrock client → UDP 19132 → Geyser → ViaVersion → Paper 1.21.8. See the diagram on the Cross-play page for the full route, including why use-direct-connection must be false.

2Economy & essentials

The day-one player experience — homes, warps, teleports, the money — is handled by the EssentialsX family bridged through Vault, with a server-wide auction house and player chest shops on top.

Commands, currency, markets
EssentialsX 2.22.0
The big bag of player commands + the economy

Provides homes, teleports, kits, messaging, AFK detection, the player list, and the actual economy ledger (/balance, /pay, /eco). Everything else in this section either extends Essentials or reads/writes its economy via Vault.

Adds: /home /sethome /tpa /tpaccept /back /warp /pay /balance /msg /afk /list /kit /help and many more.

Role: The base survival toolkit — Bedrock players use these too (prefixed names like .Steve work everywhere).

EssentialsSpawn 2.22.0
Spawn point management

Companion module that owns /spawn and /setspawn, including first-join spawn handling. Pairs with our custom the SafeSpawn module in AoWInfra plugin (which scans for a safe block and cancels monster spawns inside the spawn radius) and AoWWelcome (which dispatches new players to spawn on their first join).

Adds: /spawn /setspawn.

Role: Owns the spawn coordinate; our custom plugins decorate the spawn experience.

Vault 1.7.3-b131
Economy API bridge

Vault is the abstraction layer that lets any plugin read and modify the economy without depending on EssentialsX directly. AoWDaily pays out streak rewards by shelling out to eco give through this layer; GlobalMarketplace and QuickShop both move balances through it.

Adds: no player commands; pure API.

Role: Money plumbing — the universal joint between Essentials and every plugin that touches balances.

GlobalMarketplace 2.1-SNAPSHOT
Server-wide auction house

A modern auction-house plugin that opens a clean GUI for listing and buying items across the whole server. Crucially for AoW, it is Bedrock-Forms aware — Bedrock players get a native Forms UI instead of a confusing chest-GUI fallback, which is the difference between "usable" and "abandoned" on a cross-play server.

Adds: /ah (with sublists like list, sell).

Role: The market. The pulse of the economy.

QuickShop-Hikari 6.2.0.11
Player chest shops

Players run their own physical shops by attaching a sign to a chest — buy, sell, or both. Hikari is the actively maintained fork of QuickShop and handles 1.21.x cleanly. Combined with GlobalMarketplace this gives AoW two complementary markets: local physical shops you walk to, and a global auction house you open from anywhere.

Adds: /qs (create/edit shops; mostly sign-driven).

Role: Player-built marketplaces in the world.

3Protection & admin

Land claims, region protection, the world-edit hammer, the rollback tool, and the permissions backbone — the boring-but-critical layer that keeps griefing impossible and ops sane.

Claims, regions, edits, logging, permissions
GriefPrevention 16.18.7
Golden-shovel land claims + trust

Players claim chunks by clicking two corners with a golden shovel; nothing inside a claim can be broken, opened, or stolen by anyone the owner hasn't trusted. Friends are added with /trust, removed with /untrust, and the claim list is browsable with /claimslist. Lightweight, no command syntax to learn — exactly what cross-play needs.

Adds: /trust <p> /untrust <p> /claimslist /abandonclaim.

Role: The anti-grief default — every survivor uses it.

WorldGuard 7.0.17+2370-e42d8bc
Region protection for staff

The serious tool for protecting fixed locations — spawn, warps, public farms, future event arenas. Where GriefPrevention is the player-facing claim system, WorldGuard is the op-facing region system with fine-grained flags (PvP on/off, block-break deny, mob-spawn deny, etc.).

Adds: //region family (op only).

Role: Spawn and admin region protection.

WorldEdit 7.4.4-beta-01+b969a7f7e
In-game build editor

The classic mass-edit tool — select two points, then copy, paste, replace, smooth, generate. We changed the selection wand from the default wooden_axe to a blaze_rod so that survival players can keep chopping trees with wooden axes without accidentally pos-1'ing themselves into a confused mess.

Adds: //pos1 //pos2 //copy //paste //set //replace (op).

Role: Staff/build edits. Wand is blaze_rod, not wooden_axe.

CoreProtect 23.2
Block-change log + rollback

Logs every block placement, break, container access, and player interaction. If someone griefs through a hole in a claim, you find it with /co inspect, identify the culprit and time window, and roll it back with /co rollback. We've never lost a build to grief; this is why.

Adds: /co inspect /co lookup /co rollback /co restore (op).

Role: Time machine for the world.

LuckPerms 5.5.57
Ranks & permissions

The permissions backbone. Every player gets the member rank on first join (our AoWWelcome plugin does the dispatch with lp user <p> parent add member), and op-only commands and per-plugin reload commands are gated through standard plugin.* permission nodes here.

Adds: /lp family (op).

Role: Who can do what — the single source of truth.

4Gameplay

The two plugins that change how the game feels to play — a full skills/progression tree and player graves to take the sting out of dying.

Progression and death
AuraSkills 2.3.12
Skills, levels, and skill trees

Adds a full RPG-style skills layer over vanilla — mining, farming, foraging, fighting, fishing, and more, each with their own XP bar and a node-based skill tree of perks. Pairs naturally with our custom loot plugins: AoWMining awards bonus drops on ore breaks and AoWFishing rewards Luck of the Sea, both stacking on top of skill levels.

Adds: /skills /skills top.

Role: The progression layer.

AxGraves 1.29.0
Death graves

When you die, your items drop into a persistent gravestone at the death location instead of scattering on the ground (and despawning). Walk back, right-click, recover. Works hand-in-glove with our custom AoWDeathBook, which stores your last 5 deaths and offers /backtrack to point you back toward the most recent one.

Adds: no player commands by default (graves are entity-driven).

Role: "Dying is a setback, not a wipe."

The death loop on AoW. Die → AxGraves drops a stone → chat tells you it's stored → /deaths (AoWDeathBook) lists where → /backtrack points the way. No frantic /home spam.

5World & performance

The world pre-generation tool and the web map. Both are run-once-and-forget at install time, then quietly serve the server for the rest of its life.

Pre-gen and the live map
Chunky 1.4.40
World pre-generation

Generates chunks ahead of time so that when players walk to fresh territory, the server isn't doing the expensive terraingen work live. With AoW's mix of vanilla 1.21 + Terralith + the heavy chunk-populate work our custom the flora module in AoWWorldGen, the ore-vein module in AoWWorldGen, and the structure module in AoWWorldGen plugins do on new chunks, pre-gen is the difference between "smooth exploration" and "chunky chunky chunky".

Adds: /chunky (op).

Role: Run once at world setup; afterwards exploration is buttery.

squaremap 1.3.12
Web map (top-down)

Renders a Google-Maps-style top-down view of the world, served from an internal HTTP server on port the map service. Lightweight, fast, no 3D rendering cost. The public endpoint is map.aowmc.com and a 3D BlueMap option is on the roadmap as a possible alternate or addition.

Adds: /squaremap (op).

Role: The live world map. Internal map service.

6Info & UI

Floating signs, the tab list, server analytics, and the placeholder system everyone else reads from. These four sit quietly in the background and make the rest of the stack composable.

Holograms, tab, analytics, placeholders
DecentHolograms 2.10.0
Floating-text signs

Lets staff drop floating text in the world for spawn signage, warp labels, shop instructions, and event banners. Supports PlaceholderAPI directly, so a hologram can display live data like "Online: N" or a player's balance without any extra glue code.

Adds: /dh (op).

Role: Spawn signage and labels.

TAB 6.1.0
Tab list + header/footer + nameplates

Replaces the vanilla tab list with a fully customizable header/footer, sortable columns, and nameplate customization. Reads PlaceholderAPI placeholders for live values (ping, online count, player rank), which is how the AoW tab shows what it shows.

Adds: /tab (op).

Role: What you see when you hit Tab.

Plan 5.7
Player analytics web dashboard

A full analytics suite — playtime, retention, peak online, deaths, kills, sessions, server TPS — exposed as a web dashboard. Pairs nicely with our custom AoWBoard in-game leaderboards (/top playtime|mobkills|deaths|jumps) which serve the at-a-glance version while Plan handles the deep dive.

Adds: /plan (op).

Role: "How is the server actually doing?" — the dashboard.

PlaceholderAPI 2.12.2
The placeholder backbone

The universal placeholder format used by everyone above. Lets DecentHolograms show TAB-supplied data, lets TAB show AuraSkills data, lets Plan show Essentials data — all without each plugin needing to know about every other plugin. Zero player commands, huge plumbing value.

Adds: /papi (op).

Role: The connective tissue. Everything reads from it.

7Quick reference table

All 21 third-party plugins, version-locked. This is the canonical list — any drift between this and the live /opt/mcserver/plugins/ directory is a bug.

#PluginVersionCategoryHeadline
1Geyser-Spigot2.10.1-SNAPSHOTCross-playBedrock <-> Java bridge
2Floodgate2.2.5-SNAPSHOTCross-playXbox login w/o Java account
3ViaVersion5.10.1-SNAPSHOTCross-playProtocol up-translation
4ViaBackwards5.10.1-SNAPSHOTCross-playOlder-client down-translation
5EssentialsX2.22.0EconomyHomes, teleports, economy
6EssentialsSpawn2.22.0Economy/spawn /setspawn
7Vault1.7.3-b131EconomyEconomy API bridge
8GlobalMarketplace2.1-SNAPSHOTEconomyAuction house (Bedrock Forms aware)
9QuickShop-Hikari6.2.0.11Protection/AdminPlayer chest shops
10GriefPrevention16.18.7Protection/AdminGolden-shovel claims + trust
11WorldGuard7.0.17+2370-e42d8bcProtection/AdminRegion protection
12WorldEdit7.4.4-beta-01+b969a7f7eProtection/AdminIn-game editor (wand=blaze_rod)
13CoreProtect23.2Protection/AdminBlock log + rollback
14LuckPerms5.5.57Protection/AdminRanks & permissions
15AuraSkills2.3.12GameplaySkills + skill trees
16AxGraves1.29.0GameplayDeath graves
17Chunky1.4.40World/PerfPre-generation
18squaremap1.3.12World/PerfWeb map (map service)
19DecentHolograms2.10.0Info/UIFloating text
20TAB6.1.0Info/UITab list + nameplates
21Plan5.7Info/UIPlayer analytics dashboard
PlaceholderAPI2.12.2Info/UIPlaceholder backbone (counted above)
Why these specific versions? Every version above was chosen because it builds cleanly against Paper 1.21.8 and is known to interop with the others on the list. Bumping any one of them is a deliberate act, not a background update — see Admin for the upgrade playbook.

8How they interact with our custom plugins

The third-party stack is the foundation; our 20 custom in-house plugins stack cleanly on top. A few highlights of the seams:

Floodgatenames are prefixed with ., e.g. .Steve VaultAoWDaily pays via eco give LuckPermsAoWWelcome adds member on first join EssentialsSpawnthe SafeSpawn module in AoWInfra cancels monster spawns within radius AuraSkillsAoWMining and AoWFishing stack bonus drops on top AxGravesAoWDeathBook records the location for /backtrack PlaceholderAPIread by DecentHolograms, TAB, and Plan GlobalMarketplacethe guidebook/onboarding module in AoWInfra has a tappable /ah button

The rule for every custom plugin is the same: paper-api dep only — no compile-time imports of Vault, LuckPerms, Floodgate, or anything else from this page. When a custom plugin needs to do something through a third-party — pay money, grant a rank, detect a Bedrock player — it calls a command or uses a published API at runtime, never an import. That's what keeps the foundation swappable.

9Where to go next